جناب منصوری من این اف 14 ای رو که دادی جایگزین اون قدیمیه کردم ولی تو بازی تغییر نکرد ؟ کپی ریپلیس کردمشون هم فایل w3d و هم فایل های tga . ولی تو بازی تغییر نکرد !!! به نظر شما مشکل از کجا بوده ؟ یه وقت همون هواپیمای قبلی رو اشتباهی واسه دانلود نذاشتین ؟ اگه میشه دوباره آپلودش کنید .
دو ست من شما باد نام این مدل را در اسکریبها جای گزین نام مدل دلخواهتون بکنید در اسکریپتها .....مثلا اینه:
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = F-18E
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
ConditionState = JETEXHAUST
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = JETEXHAUST JETAFTERBURNER
Animation = F-18E.F-18E
AnimationMode = LOOP
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
; afterburner
ShowSubObject = BurnerFX01 BurnerFX02
End
ConditionState = REALLYDAMAGED
Model = F-18E_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
End
ConditionState = REALLYDAMAGED JETEXHAUST
Model = F-18E_D
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
Model = F-18E_D
Animation = F-18E_D.F-18E_D
AnimationMode = LOOP
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = RUBBLE
Model = F-18E_D1
HideSubObject = None
ShowSubObject = None
End
ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER
Model = F-18E_D1
HideSubObject = None
ShowSubObject = None
;ParticleSysBone = Engine01 JetExhaust
;ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
ParticleSysBone = Engine01 SmolderingFireTower
ParticleSysBone = Engine02 SmolderingFireTower
End
OkToChangeModelColor = Yes
End
باید بکنید این
Draw = W3DModelDraw ModuleTag_01
DefaultConditionState
Model = F14
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
ConditionState = JETEXHAUST
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
End
ConditionState = JETEXHAUST JETAFTERBURNER
Animation = F14
AnimationMode = LOOP
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
; afterburner
ShowSubObject = BurnerFX01 BurnerFX02
End
ConditionState = REALLYDAMAGED
Model = F14
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
End
ConditionState = REALLYDAMAGED JETEXHAUST
Model = F14
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = REALLYDAMAGED JETEXHAUST JETAFTERBURNER
Model = F14
Animation = F-18E_D.F-18E_D
AnimationMode = LOOP
ParticleSysBone = Smoke01 JetSmoke
ParticleSysBone = Engine01 JetEngineDamagedSmoke
ShowSubObject = BurnerFX01 BurnerFX02
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
;ParticleSysBone = Engine01 JetLenzflare
;ParticleSysBone = Engine02 JetLenzflare
End
ConditionState = RUBBLE
Model = F14
HideSubObject = None
ShowSubObject = None
End
ConditionState = RUBBLE JETEXHAUST JETAFTERBURNER
Model = F14
HideSubObject = None
ShowSubObject = None
;ParticleSysBone = Engine01 JetExhaust
;ParticleSysBone = Engine02 JetExhaust
ParticleSysBone = Wingtip01 JetContrail
ParticleSysBone = Wingtip02 JetContrail
ParticleSysBone = Engine01 SmolderingFireTower
ParticleSysBone = Engine02 SmolderingFireTower
End
OkToChangeModelColor = Yes
End